Cardea: A Conceptual Guide
Cardea, The Realm of Ashordin, is a sweeping land of majesty and mystery.
A place awash in fantastic adventure and hideous death, magical treasures
and lurking danger.
A realm centered upon you. The Mortal Ones.
Cardea is modelled to be a living, breathing fantasy world, which like
any good book or film, is based upon the central characters, the heroes
and villians of the piece.
In the background there are many different events and scenes going on,
life abounds all across the land as you would expect. It is this background,
this tableaux, that we provide, the very background to your unfolding stories
of high adventure.
This realm is watched over by the Immortal Deities, the Gods and Goddesses
of Cardea, each with their own sphere of power to maintain. Their interest
lies primarily with the functionality of Cardea, with the tiny little
mechanisms that make things 'tick'. And they do this because of their
dedication to the Great Work. Each Deity will be motivated individually,
but without the mortals to walk the earth, even the power of the Gods
would wane, and fade forever. Thus, though they may deny it, the Gods are
as dependant upon the Mortals, as the World is dependant upon the Gods.
This eternal cycle is the will of the Creators.
Gods should not be taken lightly, nor their authority questioned. Only
the most foolish of mortals would dare to show disrespect to these
beings of immense power, for even the least amongst them can snuff
out life with a single thought. The Gods are not interested in what you
may consider 'fair' or 'unfair' only that the world is in balance, and
that all things play their part. So long as this is the case, all is
well. When imbalance occours, you can be assured that the Gods will be
aware of it long, long before any mortal.
The World itself is one of struggle and eternal conflict, and not simply
on a level of personal combat. Consider where your heroes would stand
without the villain to combat, If Light and Truth would be paragons in the
absence of dire Evil, where challenge would lie, if there were no threat?
Without conflict, the tale becomes shallow and pale.
Because of this, Cardea provokes powerful emotions. More so, perhaps,
than any other game you will ever play. You will become attached to
your persona in deep ways, you will come to love parts of the land
and hate others, both fear and triumph will be evoked in you and you
may find yourself given cause to explore the deepest reaches of your
psyche in ways you had never considered.
More than just a game, Cardea is a whole other life, with the same
rules, allowances and resultants as any other life. You will stand and
fall by your own actions, and oft times there may be none prepared to
listen to your words of pride or anguish, other times you may rise
to lead others to greatness, or you are left to wander alone in the
wilderness. Which path you will walk, will be entirely of your
own design and choosing.
It is for this reason that we consider Cardea to be a game for the
'mature' player. This doesn't mean you have to be a certain age to
play, just that we expect you to have a sensible attitude towards
the game, and to know your own limitations. If it has become too
much, push your keyboard away, take a deep breath and regain
perspective. Consider the feelings that have been provoked and
measure their effect and worth to you, then armed with this
knowledge, embark on another voyage of discovery into The Realm.
This line, between what has happened to your character, and how
you are affected by your play, is the divide between Out of Character
and In Character play (OOC & IC). It is a fine one indeed, and
one we ask you all to walk as best you can, for it is when
equilibrium between the two is achieved, that the best experience can
come about.
Being OOC is NEVER an excuse, it is NEVER a way to avoid the
consequences of your actions within the world. If you have
chosen to step over the threshold, and your persona is within the
bounds of the land, then by definition, you are In Character and
must accept the weight of all which that means.
Knowing this then, you must prepare. Draw forth blade and spell,
dull not your wits, and keep one eye on the horizon....
Cardea awaits you!
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